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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% How do you teach them new information about products, safety or company policy? Journal of Humanistic Psychology, 15(3), 41-63. People are more disengaged than ever. were ‘actively disengaged’.”

Games 165
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Keynote Resources from #LUC2017

Kapp Notes

What we missed on the mission is provide in the information below (and in the slides above). Here is the complete list of the information related to creating learner engagement. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

Resources 114
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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% How do you teach them new information about products, safety or company policy? Journal of Humanistic Psychology, 15(3), 41-63. People are more disengaged than ever. were ‘actively disengaged’.”

Games 100
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. This can be explained by the fact that it is easier for students to figuratively ‘compartmentalize’ the information from the avatar when it was delivered by two distinct sources. Here is a copy of my slides from the presentation. Enspire Learning.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. This can be explained by the fact that it is easier for students to figuratively ‘compartmentalize’ the information from the avatar when it was delivered by two distinct sources. Learning 3.0 Companies Mentioned Designing Digitally. Enspire Learning.

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. This can be explained by the fact that it is easier for students to figuratively ‘compartmentalize’ the information from the avatar when it was delivered by two distinct sources. Here is the video I showed during the presentation. Enspire Learning.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. This can be explained by the fact that it is easier for students to figuratively ‘compartmentalize’ the information from the avatar when it was delivered by two distinct sources. Here are the slides from the presentation. Companies Mentioned.

ASTD 195