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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Main | Help Firefox 3 Set a Guiness World Record!! An arts degree is now perhaps the hottestcredential in the world of business." Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtual world data for Q2 2008 : Nice visual of the virtual world universe.

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e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads. April 03, 2008 in Web/Tech | Permalink Technorati Tags : BBC TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Want RealPlayer without ads?

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GE TV: Elliott Masie on the Future of Learning Technologies

Growth Engineering

The one and only Elliott Masie stopped by to share his wealth of expertise with all of your lucky viewers! Elliott is one of the rock stars of the learning and development world, having been one of the industry’s most prominent thinkers for decades. The fantastic Elliott Masie is joining us.

Masie 40
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e-Clippings (Learning As Art): GDC Update 4: A Basket of Stuff

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 3: Serious Game Engine Panel | Main | GDC Update 5: Player Generated Content in Casual Games » February 19, 2008 GDC Update 4: A Basket of Stuff www.life20.net In the meantime let me introduce you to the world of Facebook apps.

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e-Clippings (Learning As Art): Liveblogging Sid Meier 2.

Mark Oehlert

new "Tech Planner" looks cool.interesting thougt.clickable visual guide to what or how the knowledge from this course ties into other, as yet un revealed concepts.wanted to put links into Civlopedia to relevant articles on Wikipedia etc but had some MSFT limitation.more from iPhone. where I am linking to all the Lewin stuff I find.

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e-Clippings (Learning As Art): "Mobile, collaborative and location-based learning" (FutureLab)

Mark Oehlert

As players move around, their phoneconnects to different cells, each of which has a unique ID. The MRL’s initial concept used cellular phone networks as a locative device to provide the structure for a mobile phone game called ‘Hitchers’[1]. The Lewin Links This link should take you to the page I have on del.icio.us

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e-Clippings (Learning As Art): GDC Update 7: Collaborative Writing and Vast Narratives: Principles, Processes and Genteel Truculence

Mark Oehlert

" work it out, darwin-style Real-world x 1.5 = believable game scale could we create a meta-game, a vast narrative with keystone characters for the whole of acquisition training? that is a model of a real-life PMO, populated with all the usual players (PM, logistician, contract specialists, etc.)