TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners
Kapp Notes
AUGUST 7, 2012
Here are some videos of the gamification products we discussed. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.
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