TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners
Kapp Notes
AUGUST 7, 2012
Here are some videos of the gamification products we discussed. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. This as reported by Fox and Bailenson (2009).
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