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7 Best Education Tech Companies for K-12 Institutes

Hurix Digital

In 2020 alone, the K-12 sector garnered $35.9 billion from investors, according to The Learning Council ( source ). The spending was utilized in providing remote-learning resources to students and updating classroom technology, including the software and hardware systems. The Minerva Project.

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What Is Gamification in Employee Training? (+Benefits, Examples)

WhatFix

Benefits, Examples) February 3, 2023 Disha Gupta Share on facebook Share on twitter Share on linkedin Workplace training today looks much different than it used to. Applications of gamification to workplace learning and development have surged in the past decade. As of 2020, Vynz Research valued the global gamification market at $5.3

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How to Fuel Innovation

CLO Magazine

In the same vein, a June 2012 report from the McKinsey Global Institute in Washington predicts that employers worldwide could face a shortage of 85 million workers with high- and midlevel skills by 2020. One-third of CEOs report they are unable to successfully execute on one or more business strategies because of talent constraints.