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Free eBook: eLearning Trends And Predictions For 2018

Adobe Captivate

eLearning Trends and Predictions for 2018 is a free eBook designed to provide pointers on trends and predictions that you can use to enhance or create your Learning and Performance Ecosystem. eLearning Trends And Predictions For 2018 To Use In The Near Future. This approach promotes “learning as a continuum”.

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eLearning Trends And Predictions For 2018

Adobe Captivate

This article draws pointers from my eBook on the same subject, and I have created it as a short, ready reckoner on eLearning trends and predictions for 2018. What Are The eLearning Trends And Predictions For 2018? We are going through a phase of significant and rapid “ learning transformation “. Microlearning.

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Application of Gamification in FMCG Industry

Ed App

billion in 2018 and this is expected to grow by more than 31% by 2024. However, these days, businesses utilize online learning portal to collect the feedback, making it easy to aggregate and analyze the data. The post Application of Gamification in FMCG Industry appeared first on EdApp Microlearning Blog.

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Updated eLearning Trends In 2018—Featuring 4 Parameters To Help You Select The Right One!

Adobe Captivate

In June 2018, I re-looked at the eLearning Trends for 2018 that I had created in January 2018. eLearning Trends In 2018: Which One Suits Your Needs Best? Overview Of My Mid-Year Review (CY 2018) On eLearning Trends For 2018. Microlearning. Social Learning. The result?

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Virtual Reality In eLearning – Using VR As A Microlearning Nugget For Induction And Onboarding

Adobe Captivate

In this article, I share a case study on Virtual Reality in eLearning. It uses a microlearning nugget featuring Virtual Reality (VR) for induction and onboarding (using Adobe Captivate 2019). It shows you how the VR based approach can create an immersive learning experience.

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Celebrating the New Year and Five Years of Learning with gomo

gomo learning

gomo has been a commercially available eLearning authoring and delivery platform for five years, but the gomo story actually began back in 2010. The gomo project started within Epic as the company’s way to build mobile learning apps. Taking an internal eLearning authoring tool to a wider audience requires a significant rethink.

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5 Examples of How To Use Mobile Learning In Retail To Maximize Your Training Impact

Adobe Captivate

In this article, I explain, through tips and examples, how they can be mitigated using mobile learning. I also highlight how microlearning can help increase training effectiveness. Ways To Use Mobile Learning In Retail Industry And Face Challenges In Employees Skill Development. Not convinced?