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Gaming in Corporate Training: Asset or Liability for Employees?

TOPYX LMS

However, there are also dangers associated with it. First and foremost, gaming is effective in training because it adds elements of fun to dry topics, while at the same time promoting true learning. This is especially true of a social LMS that leverages familiar social media tools for collaboration and knowledge sharing.

Liability 100
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Task, Interrupted: How to Seamlessly Integrate Training into Work

Litmos

You’re a sales manager, and your sales team needs training on a specific aspect of their jobs. Your organization intends for this training to be just-in-time learning — if they need a little help, they take a learning module in your LMS, and then they return to what they were doing in the CRM, and perform the task.

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Bob Little – Crystal Balling with Learnnovators

Learnnovators

In this latter case, we’ve helped generate publicity that attracts a buyer – but, in the process, ends our association with that client. So I’d be cautious about their predictions and would revise the size of the world’s e-learning market downwards from that figure. a year – making it some US$48bn about now.

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eLearning Around The Web

The eLearning Coach

You will need to register with the Guild, which enables you to become an Associate Member for free. Agile Learning Design. These eight articles by Donald Clark extrapolate describe an approach for agile learning and training design. Field Guide to Learning Management Systems.

Web 73
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A Network of Experts: From Content Curation to Insight Curation

CLO Magazine

This networked wirearchy structure promotes the 70 and 20 components of the 70-20-10 principle, which holds that 70 percent of learning comes from experience, 20 percent from others and 10 percent from formal coursework and training. A culture that supports the 70 and 20 aspects of learning is crucial.

Network 81
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Executive Roundtable – Learning Systems Execs Q/A

eLearning 24-7

Featuring top executives from a variety of learning systems. Systems that focus on Large Enterprise and Enterprise. Systems focusing on Small Business and mid-market. Systems whose target audience are employees (first and foremost), a combo (employees and customer ed) and customer education only.

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Top 68 eLearning Posts from April - Hot Topics iPad Google Buzz

eLearning Learning Posts

Social Learning Tools Should Not be Separate from Enterprise 2.0 - eLearning Technology , April 7, 2010 With the recent launch of InGenius by SkillSoft, I believe it’s time again to raise a pretty important question: Where do Social Learning Tools belong? Should they be coupled with your LMS or other learning-specific tools?