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Gamification and eLearning

eFront

Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. Enterprise gamification. About the author.

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The Importance of Upskilling Employees (+Benefits, Examples)

WhatFix

A report by Gartner HR Research found that 58% of the current workforce will need new skill sets to do their jobs successfully in the future. Many highly-skilled roles, such as tax consultants, marketers, financial traders involve repetitive tasks that can be easily automated to save time and money.

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63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

And I feel honored that social signals came in granting my post on eLearning Strategy top spot. Top 35 Articles on eLearning Strategy - eLearning Technology , November 1, 2010I’ve been recently working on lots of eLearning strategy consulting engagements and one of my colleagues asked me to provide a set of resources around this topic.

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Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

ABOUT SAHANA CHATTOPADHYAY (Social Learning & Collaboration Strategist, Performance Consultant Exploring Emergent Learning, Blogger). Sahana Chattopadhyay is a performance consultant and an L&D professional with 15 years of experience in the field of academia and organizational learning.

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JAY CROSS – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

He was the first person to use the term eLearning on the web. Jay is the author of Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance , Working Smarter Fieldbook , Implementing eLearning , and Real Learning. eLearning is great for learning some things; IT skills come to mind.

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Jay Cross – Crystal Balling with Learnnovators

Learnnovators

He was the first person to use the term eLearning on the web. Jay is the author of Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance , Working Smarter Fieldbook , Implementing eLearning , and Real Learning. eLearning is great for learning some things; IT skills come to mind.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. Gartner defines gamification as: “The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals.”.