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Interactivity and the Flipped Classroom

Raptivity

Flipped Classroom, as defined by Wikipedia , is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. This model thrives on the concepts of active learning and high engagement.

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Ad-hoc Social Learning Environment - How a Blog Drives Learning

Vikas Joshi on Interactive Learning

We decided to set up an ad-hoc social learning environment mostly using freely available tools. In this post, I summarize what we learned about the ad-hoc social learning environments. Interactivity adds fun We used Raptivity games to add fun to learning.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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ASTD ICE Slides

Kapp Notes

Learning Game Design Workshop from Karl Kapp. Raptivity(Games Pack). Raptivity (Simulation Pack). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Combining Zombies and Running…Gamification of Exercise.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Enspire Learning. Raptivity(Games Pack). Raptivity (Simulation Pack). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. In games and learning interfaces, strive for an interactive conversation interface.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 150
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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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