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Virtual Corporate University : Thomson Netg

Corporate eLearning Strategies and Development

If you are still wondering what Secondlife is all about and how it is being used in corporate universities, then you must check out this video from Thomson Netg. The New Media Center held an inworld tour of the ThomsonNetg campus this morning. I now remember why I've been a big advocate of interactive 3D learning for 10+ years.

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What you need 2 know: 3rd Party Content

eLearning 24-7

Who remembers NetG? NetG, was the evil empire of the days gone past – ok, in my mind. speed with no latency issues would be acquired by NetG and shoved into the Raiders of the Ark storage facility, next to the ark itself. O’Reilly Media prefers this route. Back in the day, there were some big names out there.

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Purchasing Courses for your LMS

eLearning 24-7

A asynchronous based course either with media or without. Hmm, let’s see NetG (back in the day), Skillsoft, Playback Media (not the new one out there, but another one – may the rest in peace), a few other shops and Rosetta Stone (yes, that Rosetta Stone). Created by the LMS provider – they build custom content.

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Cammy Beans Learning Visions: eLearning Brand Name Recognition?

Learning Visions

If I just take content creation and social media perspective - then why only Ning and what Google is doing there. I used to pitch up against some of the "big guys" -- NetG, SkillSoft -- who do some custom development, but the clients would choose our small shop because we provided better customer service. 8:53 AM Anol said.

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CLO Competencies: The Path for Future Learning Leaders

CLO Magazine

Similarly, they need to know the economic costs associated with different delivery media, such as classroom, blended, simulations and virtual classrooms. James L’Allier serves as Chief Learning Officer and Vice President, Research and Development of Thomson NETg, Inc. Two Worlds. Comment below or email editors@CLOmedia.com. .

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The Growing Role of Microlearning

CLO Magazine

We built long programs with fancy media and interactivities designed to mimic a multiday instructor-led course. This first generation e-learning was revolutionary, and companies like Skillsoft, NetG, Click2Learn, DigitalThink — my alma mater — and others were born. We took four- or eight-hour courses and reauthored them to work online.