e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World
Mark Oehlert
JULY 27, 2007
Try the casual sector with somewhere over 80 million players. " The reasons for developers look like: Leverages current skill set Additional revenue stream Lightweight & local Business Development While I am heartened to see this article come along and recommend you reading it, I also see additional battles ahead.
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