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Video games as Good Teachers

Kapp Notes

Learning is most effective when the learner has an achievable, well-defined goal. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Retrieved October 10, 2005, from ProQuest database. [54] with some modifications). & Adams, E.

Games 272
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Switzerland Digital Accessibility Laws: An Overview

Hurix Digital

These include the European Accessibility Act 2025 in Europe, the Disability Discrimination Act 1992 in Australia, the Federal Ordinance on Barrier-Free Information Technology 2011 in Germany, The Disability Act 2005 in Ireland, the Act on Welfare of Persons with Disabilities 2008 in Korea, etc. was published on 25 January 2001, and WCAG 2.1

Digital 40
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Questions of the Week

The Logical Blog by IconLogic

Animated pedagogical agents in multimedia learning environments: Effects of agent properties, picture features, and redundancy.   Mayer, Heiser,  & Lonn, 2001.   Mayer 2005. .   Secondary sources:   Craig, Gholson, & Driscoll, 2002.Animated Journal of Educational Psychology, 94, 428-434.

Cognitive 100
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Allows us to Introduce DoceboInspire’s Keynote Speakers!

Docebo

Elton’s keynote discussion will explore the disciplines deployed by today’s most effective team leaders. She regularly contributes articles to Singularity University’s Singularity Hub, where she writes about the future of education and the workforce, along with the effects of exponential technologies on society. Claudio Erba.

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Multi-Generational Learning in the Workplace

Janet Clarey

34 (1) 5-32, 2005-2006. Research Initiative for Teaching Effectiveness, University of Central Florida. 5, October 2001. References all hodgepodge and not APA because I’m not getting graded for this post: Baird, D.E. & & Fisher, M. Educational Technology Systems, Vol. Bonwell C.C & Eison, J.A., de Kort, L.

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ID and eLearning Links 10/29/19

Experiencing eLearning

Part 1 Bloom’s Taxonomy Lorin Anderson Part 1 Off-the-Cuff Episode #022 – YouTube Alexander Salas interviewed Dr. Lorin Anderson, author of the 2001 revision of Bloom’s Taxonomy. While we are used to providing 4 options in multiple choice questions, using 3 is just effective. Bloom’s Taxonomy.

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e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood

Mark Oehlert

» November 20, 2007 Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. "This thesis provides a theoretical and empirical exploration of game designs that follow a more integrated approach, broadly known as intrinsic integration (Kafai, 2001).