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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

Feedback, therefore, has not only an informative but also a motivational role. Numerous empirical studies have demonstrated the link between better performance and a more challenging task – within the competence limits of the individual performing it – (Locke and Latham, 2002; Latham, 2007; Latham and Locke, 2007).

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4 aspects of the brain revealed by neuroimaging

KnowledgeOne

For a long time, it was believed that the brain was a relatively stable and regular organ where information was processed independently in each area. Olivier Houdé, Bernard Mazoyer et Nathalie Tzourio-Mazoyer, Cerveau et psychologie , Puf, 2002. Thus, a cerebral area can be involved in the neural networks of various mental functions.

Brain 81
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Mobile gives the edge

Learning with e's

For everyone of us who own them, mobile phones are changing our lives, influencing our decisions about how we interact with each other, how we access and consume information, how we work, entertain ourselves and purchase our goods. References Agar, J. References Agar, J. 2002) Smart Mobs: The Next Social Revolution.

Mobile 94
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Unravelling online training in 3 questions

KnowledgeOne

The term “digital learning” does not refer to a category of elearning such as MOOC, for example, but rather to the new reality of the world of teaching and learning transformed by digital technologies. And this new reality is not limited to elearning since these technologies have also entered the traditional classroom.

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Taking gamification in training to the next level

Matrix

Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. In a nutshell, gamification refers to the use of game elements in a non-gaming context to drive user engagement, loyalty or motivate the desired action. Gamification – an effective panacea.

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Computer Aided Learning: From pre-history to where we’re at in late 2018

Ed App

Now computer aided learning means learning on mobile phones , virtual reality and augmented reality in addition to desktop and laptop computer interaction. After that home computers became ubiquitous though eLearning really took off in 2002 when MIT put its courses online. Where has computer aided learning been?

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The Crucial Role of Emotions and “Skilled” Intuitions in Learning

KnowledgeOne

This potential is ready for practical application, as she points out, along with neuropsychological researcher Matthias Faeth, in the chapter entitled ” The Role of Emotion and Skilled Intuition in Learning”: “Advances in neuroscience have been increasingly used to inform educational theory and practice.