Remove 2004 Remove Ideas Remove IM Remove Informal
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The ongoing work of learning standards

Litmos

As Stephen Johnson tells us, in his book Where Good Ideas Come From , the openness of standards fosters innovation. . After initial efforts in 1993, and bursts of energy circa 2000 and again in 2004, we’re seeing a new resurgence of activity and interest. In it, Sony came out with a better standard, but kept it to themselves.

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The most updated and informative e-Learning community on Twitter

eFront

News from the e-learning frontier Pages Home About Community Free e-Learning Resources Contribute to the e-Learning Community 11/28/2010 The most updated and informative e-Learning community on Twitter On Twitter exists a resourceful community of e-Learning professionals. Another good idea. Thank you Christofher. The honor is mine!

Twitter 108
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Top 10 e-Learning Blog posts for 2010

eFront

News from the e-learning frontier Pages Home About Community Free e-Learning Resources Contribute to the e-Learning Community 12/26/2010 Top 10 e-Learning Blog posts for 2010 Getting new ideas and tips concerning e-Learning is important to me. The following list is in chronological order. Thanks for the list, Chris. Powered by Blogger.

Blogging 101
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Four Industry Announcements

Kapp Notes

For example, a Director of Technology needs an authoring tool that supports SCORM 2004 3rd Edition for their LMS. All of the e-Learning specifications are captured- from SCORM and AICC to IMS, PENS and LETSI RTWS. For more information about the Lectora line of e-Learning authoring products, please visit www.Lectora.com.

Industry 157
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Ten Tips for Instructional Designers

OpenSesame

In 2004, a scientist named Gloria Mark completed a study of human-technology interaction. She found that each worker went an average of 11 minutes on any given task before being interrupted by a coworker, email, IM or other demand for their attention. Ask learners to “encode” information. Here’s my Top Ten: . The 11 Minute Rule.

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Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

Karl sites statistics that "Seventy percent of the players of the social interaction game The Sims are women under twenty-five," and that the number one game from May 2004-July 2006 was Princess Fashion Boutique. Im concerned that women will be excluded if such a focus is put on gaming skills -- or at least the gamer label.

Games 100
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Building an advanced eFront theme using CSS3 elements

eFront

More ideas: For more ideas and techniques for CSS3 you can check the following site: [link] * Note : IE 9 is expected to support HTML5 to some degree ( [link] ) Posted by Athanasios Papagelis at 5:46 AM Email This BlogThis! Shaded boxes are supported by Firefox and Safari. Download Download the theme! wibiya widget Simple template.