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CSU Resources

Kapp Notes

It’s effective from a learning perspective and really engages students. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. It’s called Gamification via Segmented Polls. 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005.

Resources 159
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Enspire Learning. & Kim, Y.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Learning 3.0 Enspire Learning.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Enspire Learning. & Kim, Y.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned.

ASTD 119
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Keynote Resources from #LUC2017

Kapp Notes

Games accommodate failure with multiple lives, second chances and alternative methods of success. Learners will explore and examine causes and effects if they know it’s OK to fail. ” Instead, show the consequence and illuminate the cause and effect. It’s called Gamification via Segmented Polls.

Resources 114