Remove 2010 Remove Book Remove Theory Remove Toys
article thumbnail

Meet the CLO Board: Tamar Elkeles

CLO Magazine

She is the former vice president of Qualcomm Learning Center, and was named CLO of the year in 2010. What you can do with reinforcement theory and what you can do with “training” people and continuously working with folks, you can get them to do pretty amazing things. Chief Learning Officer: Where is your hometown?

CLO 78
article thumbnail

Cammy Beans Learning Visions: Learning to Work, Working to Learn

Learning Visions

Ive got a long wish list going in Amazon of books Id like to read. Nows a good time to go back and thumb through some of my old favorites be they books, blog posts, articles, whatever. Photo credits: Oh boy tinker toys! Reading Im still in the midst of The Adult Learner by Malcolm Knowles et al. Have any to add?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Cammy Beans Learning Visions: As eLearning Ripens on The Vine

Learning Visions

As to grad school -- that's just something I toy with when feeling insecure. eLearning Guild’s 2010 Salary Report ID Live with John Graves ► April (5) Audio Interview with Tom Kuhlmann of Articulate Book Review: Love is the Killer App Kineo Insights Webinar: Aligning eLearning with B.

article thumbnail

Cammy Beans Learning Visions: Learning from Observation

Learning Visions

A study is cited in which researchers looked at brain activity while subjects learned how to build a structure with Tinker Toys. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi. Blog Book Tour: Learning in 3D #lrn3d Allison Rossett: ELearning Isn’t What You Think It. What Is Instructional Design? #2

Moodle 100
article thumbnail

Virtual reality for pain management

KnowledgeOne

Goldman explain how virtual reality affects pain, and not just the fear of it: “The theory behind VR’s role in reducing not only anxiety but also pain is related to the limited attention span of human beings. watching television, listening to a book being read) and active distraction (e.g., Both passive distraction (e.g.,

article thumbnail

Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

The idea that video games are "boys toys" is clearly a myth." --www.womengamers.com So, there is nothing inherently male or female about the genre of video games.just like there is nothing inherently male or female about books. Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi. What Is Instructional Design? #2

MySpace 100
article thumbnail

eLearning Conferences 2012

Tony Karrer

Past years eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. link] January 21-27, 2012 International Conference on Current Trends in Theory and Practice of Computer Science , 38 th , Špindler?v The 2010 website was [link] or [link]. You can contact him at: crwr77@gmail.com.