Remove 2010 Remove Content Remove Gamification Remove Mobile Learning
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Our approach to gamification

Ed App

While games are old, the term “gamification” is new. Gamification is the activity of applying gameplay methods to non-games to make them more engaging. According to experts , the term gamification didn’t become popular until 2010; however, people have been “gamifying” since the late 1800s. . The history of gamification.

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Ways Gamification Implements Emotions in Microlearning

Ed App

Gamification has been in existence for several years. However, it is only since 2010 that corporates have begun to use this learning engagement as part of their training strategy. This is a learning strategy that mixes game mechanics and content to engage learners and thereby turn the entire learning process into a game.

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Understanding Gen Z—the New E-Learning Generation

LearnDash

This group is comprised of individuals born between 1995 and 2010. However, their need for easy-to-consume information means they are more drawn toward micro courses with well-crafted video content. They’re also drawn to interactive content, which brings us to our last point.

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Why we learn more at play ? gamification and rewards for learning

Ed App

While face-to-face play certainly has its place in corporate learning, microlearning offers the ideal platform to embed such play into pockets of training that learners chose to return to again and again. Gamification becomes the most efficient and engaging method of transplanting playful learning into a digital landscape.

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Why we learn more at play ? gamification and rewards for learning

Ed App

While face-to-face play certainly has its place in corporate learning, microlearning offers the ideal platform to embed such play into pockets of training that learners chose to return to again and again. Gamification becomes the most efficient and engaging method of transplanting playful learning into a digital landscape.

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Online Learning Trends That You Can’t Ignore

Gyrus

Today’s tech-savvy, social and mobile learners are no longer interested in traditional classroom training and demand learning techniques that blends best with their current working style and outlook. Mobile learning. Smaller sized content also enables them to absorb and retain the training courses in a better way.

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Enterprise Gaming – Once an Opportunity, now a Trend

QuoDeck

Given the planet anyway spends 3 billion hours a week playing games, the challenge was really to figure out how learning could fit in that construct. We formed QuoDeck in 2010 to bring gaming into learning for enterprises. Mobility is here to stay. Look out for learning opportunities. For New Players.