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Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. The present.

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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. ” Also people confuse games with gamification.

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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification integrates game strategies such as point scoring, competition features, rules of play, etc., billion in 2018.

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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Similarly, the usage of gamification for serious learning is on a steady increase. When used in combination, you can see their gains multiply.

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How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Similarly, the usage of gamification for serious learning is on a steady increase. When used in combination, you can see their gains multiply.

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Five Reasons You Can’t Ignore Gamification

CLO Magazine

There may just be whispers about it in the workplace now, but if learning leaders haven’t heard much about gamification yet, they will soon. But gamification is more than newfangled training. The challenge now is in understanding why gamification is so effective and how to introduce it seamlessly into an organization.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. According to Gartner Inc., almost 4 in 10 organizations will rely exclusively on BYOD by 2016, and 85 percent of businesses will have some kind of BYOD program in place by 2020. Device agnostic design approach.