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Mobile App Trends for 2018

Origin Learning

Most major LMS-players offer an ‘app’ variant of their product. Augmented Reality and Virtual Reality. When demonetization was announced in India in 2016, it completely changed the payment scenario as providers like PayTM saw a massive boost in the use of their app. Cloud Storage.

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What Pokémon Go Means to the Learning Industry

Gyrus

However, my inability to participate aside, Pokémon Go is a very good application of Augmented Reality, and with the user base growing at such an alarming rate, it has caused many organizations to take pause and evaluate what seems to be endless opportunities in not only the game and its facets but in the delivery method itself.

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An explanation of cmi5 in (mostly) plain English

Rustici Software

No matter which DVD you buy, it’ll play in your DVD player at home; you don’t need different players to watch different DVDs. After a few iterations, cmi5 was modified to be the bridge between SCORM and xAPI in 2016. Open source Player Prototype that functions as a cmi5 content player.

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What Can eLearning Borrow from Pokemon Go?

eLearning Brothers

Pokémon Go is a free, location-based augmented reality game developed for mobile devices. Players use the GPS on their mobile device to located, capture, battle, and train virtual creatures (a.k.a. These creatures appear on screen making it seem they are in the same real-world location as the player.

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The Case for AR and VR for Workplace Learning: Which Is Best for Your Business?

PulseLearning

Augmented reality and virtual reality, AR and VR for short, are often lumped together as one and the same; however, the two are actually completely different technologies — each with its own-use applications. Augmented reality applies to the real world and simply adds to it. What is AR? What is VR?

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Top 5 Benefits of eBook Authoring Tools Every Publisher Must Know!

Kitaboo

Features such as hyperlinks, audio/video files, images- both static and dynamic, virtual reality and augmented reality coupled with animation can make learning more contextual and relevant to the end-users, heightening their interest and delivering a highly personalized experience. Digital Publishing / September 27, 2016.

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The Case for AR and VR for Workplace Learning: Which Is Best for Your Business?

PulseLearning

Augmented reality and virtual reality, AR and VR for short, are often lumped together as one and the same. Augmented reality applies to the real world and simply adds to it. The most popular use of AR came in 2016 with Pokémon Go. What is AR? What is VR?