Getting Ideas for Games
OCTOBER 27, 2011
This is part 5: Getting Ideas for Games. We’ve used Brathwaite and Schreiber’s “challenges” within their book to spark our ideas. We’ve learned that a two- to three-hour design meeting is an optimal way to spark design ideas for a game. (We have created an 8-part comprehensive report containing a series of one-to-two page “briefs” regarding learning game design. If you would like to see the white paper in its entirety, check out the Learning Briefs section on our website.).