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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Does that mean that it—and its cousin learning games—are dying? Instead, it means that gamification and learning games are moving toward mainstream usage and beyond early adoption stage. With a portal, you can gamify non-game activities and let people earn points or badges based on what they complete or how they progress.

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Immersive Learning: The Future of Education with Virtual Reality in K–12 Schools

Kitaboo

To keep them engaged and immersed in learning, new teaching methods that involve both technology and devices need to be adopted. With VR, students can virtually visit and explore life in ancient Greece, the Giza plateau, Roman ruins, and many more historical events and sites.

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JULIE DIRKSEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Google and YouTube have changed the game. AR will probably be more of an incremental increase, but some of the adoption for that depends on how wearables advance. People get to a point of plateau with their skills, and I’d love to see more of an emphasis on how to move people beyond that. However, that’s not the case today.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

iPad Cornerstone OnDemand Plateau Saba Augmented Reality Cloud Computing Analytics Mobile Learning GeoLearning Performance Support Outsource Low Cost iPhone Learning Theory Creative Commons Facebook Portal Learn.com Leadership eLearning Strategy Knowledge Management Voiceover Obviously, the Cornerstone OnDemand is because of the IPO.

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2019 Turkey Awards

eLearning 24-7

Not at a baseball game. Side note – the most popular age for online gaming? The most popular age for video games? Maybe, you own a Plateau Systems Rocks T-Shirt, and thus you just can’t toss it in the heap and move on. . Is there a time when Traditional is appropriate? And the winner is – Traditional !

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Free L&D webinars for July 2019

Limestone Learning

Adopt best-in-class experiential exercises to reinforce team dynamics. You’ll learn: The origins of the 2030 SDGs Game in Japan. How game-based learning has amplified the impact of the SDGs for corporates, schools, and NGOs. What participants of the game might experience (each game's different).

Free 60
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What I like

eLearning 24-7

I once say a vendor still pitching on-site F2F training, another – a board game. I am always concerned when a vendor plays this game. If you loved Plateau learning I can see the excitement for this solution. Then there will be vendors who you wonder, whether or not they even know who is walking around these shows.

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