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10 Digital Adoption Platforms

Ed App

We’re at the point where most businesses are now shifting to digital technology, and if you’re going through the same thing, then you’re probably looking for a great digital adoption platform to make this process go smoothly. Digital Adoption Platform #1 – EdApp. Content, game, and survey templates.

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Friday Finds — Learning Content Strategy, PowerPoint Accessibility, Generative AI

Mike Taylor

They can identify areas where they need to improve their strategy, such as aligning content creation with organizational goals, measuring the impact of their learning content on business outcomes, or adopting a data-driven approach to content creation. Learn how to enhance your online courses with animations, mini-games, flashcards and more!

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10 Self Paced Learning Tips

Ed App

Mobile learning is mainly about creating training content for mobile viewing and incorporating smartphone technology into the training programs. You can do this by adopting the microlearning strategy, which breaks down a bulk of training content into bite-sized lessons. Break down lessons into bite-sized form.

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E-Learning Jargon: What you might think it is.well…

eLearning 24-7

Gamification and Gaming. Gamification among other things involves gaming elements. Remember those two words – gaming elements. Hence some vendors might pitch “gaming elements”, but there is no way – the point above – is what the rest of the world sees as gaming elements. Now is it fun?

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2008 2009

Tony Karrer

Applications in Learning Learn Trends 2008 Top Posts of 2008 based on delicious Save Count (which I believe is a better indicator of quality): 100 eLearning Articles and White Papers (149) Ten Predictions for eLearning 2008 (39) Second Life Learning Videos (38) Personal Learning Tools and Technologies (38) Corporate Policies on Web 2.0 (37)

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Times are changing – trends in the content authoring tool market

eLearning 24-7

Remember when only a few offered the PPT to Flash option in their tools? Yet, today it is gaining fast adoption across all e-learning lines. Gaming features and sims. Gaming and sims are intertwined. At the end of the day, to have a great gaming course, you need to have a strong sim. What happened? Same thing.

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Multi-Generational Learning in the Workplace

Janet Clarey

In a nutshell, my main points: The “younger” generation (&# millennials&# born in the 80s-90s) are not [automatic] masters of technology and often use a limited range of technologies (i.e., Don’t ground transformation of education arguments around “younger” generations’ expectations and patterns of technology use. Brown, J.S.