Remove Association Remove Offline Remove Player Remove Research
article thumbnail

ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab. Chicago, IL: Association for Psychological Science. Communication Research, 36 (2), 285-312. Consider Player/Game Interactions.

ASTD 228
article thumbnail

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Chicago, IL: Association for Psychological Science. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312. Consider Player/Game Interactions.

ASTD 228
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Chicago, IL: Association for Psychological Science. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312. August 24- 26, Cleveland, Ohio, USA.

article thumbnail

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Chicago, IL: Association for Psychological Science. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312. August 24- 26, Cleveland, Ohio, USA.

DevLearn 242
article thumbnail

Resources from Learning 3.0 Conference Presentation

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Chicago, IL: Association for Psychological Science. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312. August 24- 26, Cleveland, Ohio, USA.

article thumbnail

Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab. Chicago, IL: Association for Psychological Science. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

article thumbnail

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Results from Three Studies which is an interesting look at some game-based research, we caught up before the event and had a great time comparing notes. See more research at the Stanford Virtual Human Interaction Lab. Chicago, IL: Association for Psychological Science. Communication Research, 36 (2), 285-312.

ASTD 195