Word on the Street: AR/VR in Education
eLearning Brothers
JUNE 29, 2018
This includes using a cell phone or tablet to present a cool augmented reality as seen in Pokemon Go, or putting on a sort of headset like the Oculus Rift to give a full virtual experience. gamification #edtech #eLearning #LDC18 #learningdevcamp2018 [link] pic.twitter.com/iK8KJowIHp. Sean Hickey (@mshEducation) June 14, 2018.
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