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Corporate Training Through Mobile Learning for Remote Workers

Thinkdom

This accelerated the trend of remote work, reshaping traditional workplaces all around the world. The Evolving Landscape of Remote Work In the post-pandemic world, remote work is witnessing a surge, with 12.7% Training programs can make employees bring in 218% more money for the company. Take IBM for example.

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10 eLearning gamification examples

Ed App

Everyone in the world has played some sort of game at some stage of their life. Games are a shared human experience and are essential to every culture in the world. Virtual site simulations use gamified scenarios to induct new starters and visitors to construction sites. Learn how to operate heavy equipment virtually.

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AI for Employee Onboarding: How to Automate Employee Onboarding Process Using AI

Hurix Digital

According to the IBM Global Adoption Index 2022, 35% of organizations are training and reskilling employees to work with new AI and automation software and tools. According to reports, 78% of respondents feel that onboarding programs lead to a positive attitude towards their employers. Should Onboarding Be Automated?

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Web Based Training: 6 Important Things You Need to Know

ReadyTech

New technology is making it easier than ever for businesses to offer online training programs as a way to boost employee skills and performance. The same survey found that 42% of companies were also implementing virtual or augmented reality training. What Is Web Based Training?

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality.

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Learning Predictions for 2021

Aptara

eLearning dates back to the late twentieth century with the advent of the internet and the world wide web taking over the world (quite literally) to mark a period that goes down in history as the Information Age. . Immersive technologies are set to further augment practical instructional design approaches. .

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The Remarkable Journey of Deep Learning

KnowledgeOne

Experiments conducted by Microsoft, Google and IBM, in collaboration with Geoffrey Hinton’s laboratory, show that deep networks can halve the error rates of speech recognition systems. The AlphaGo program from Google DeepMind beats one of the best Go players in the world, the South Korean Lee Sedol.

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