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Digital Interaction Design to Tangible Interaction Design

Upside Learning

The focus is always the human experience and behavior. Tangible interaction designers must use traditional interaction design, engineering, computing, and robotics in a mash-up of skills and methods. We could do so much more with sound design. Now the designer must also script the thing’s interactive behavior.

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Power to the peers!

Jay Cross's Informal Learning

As I rewrite Working Smarter, Boosting Brainpower for Fun & Profit , I’m gathering up sound beliefs and best practices from a variety of disciplines to inject into corporate learnscapes. My search for innovation finds me mashing up concepts from corporate culture with those from other disciplines.

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Commonly Used Training Evaluations Models: A Discussion with Dr. Will Thalheimer

Convergence Training

Convergence Training: I’m sure people will be like sponging that up. And last year, I thought I would capture maybe 15 to 20 of these, but I came up with 54. Convergence Training: Yeah, sounds like a little parable of a cart and a horse there. And level four is the results that they get from that behavior.

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Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

This is the greatest connection between what we do… Learners need to change behavior…which is what marketing does. Someone in comments wrote “sounds like a business strategy meeting!&# We’re not talking about “dressing up&# content to fake that it’s engaging. how does it add value? Thank you!