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New Brandon Hall eBook: Not Playing Around – Gamification of Workplace Learning

Upside Learning

This exclusive Brandon Hall eBook explores what gamification in workplace learning is all about, why and how does it work. Gamification is steadily transitioning from a buzzword to a media format and a practice that should exist in every team that is responsible for workplace learning.

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SweetRush and Client-Partners Honored with 40 Awards, 24 Gold From Brandon Hall Group!

SweetRush

Along with nine client-partners, SweetRush won 40 awards at the 2023 Brandon Hall Group Awards in 17 categories, including multiple wins for learning and development, leadership development, new hire onboarding, and upskilling. San Francisco, Calif., San Francisco, Calif., In the words of Jaimie Francis, U.S.

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2020 Awards: The Year in Review

Coreaxis

We have been recognized as a top provider of various training services by renowned institutions such as eLearning Industry, Training Industry and Brandon Hall Group. Top eLearning Gamification Providers of 2020. Gamification learning programs help companies retain top talent and improve customer engagement.

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Tesseract Learning Certified as Smartchoice® Preferred Provider by Brandon Hall Group for the second consecutive year.

Tesseract Learning

Brandon Hall Group, the leader in Empowering, Recognizing and Certifying Excellence in HCM recently announced that Tesseract Learning is certified as a Smartchoice® Preferred Solution Provider. —About Brandon Hall Group Inc. To learn more about Smartchoice® preferred vendors or to become one, please visit [link].

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Gen Z Unleashed: How Mobile Learning is Revolutionizing Employee Training

Infopro Learning

Gamification is comparatively more compelling as a marketing attribute for Gen Z than for their other generational cohorts. A collaborative mobile learning research study conducted by Brandon Hall Group in conjunction with SAP Litmos revealed that merely 31% of companies possess an established strategy for mobile learning.

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Free L&D webinars for February 2021

Limestone Learning

Join David Wentworth, Principal Analyst at Brandon Hall Group, and Laura Wilson, Onboarding Specialist at LearnUpon, as they discuss how it takes more than a technology solution to achieve business goals; it takes a technology partner. You need to look toward sustainable, impactful solutions, rather than stop-gap measures.

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