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Why Your Organization Needs Collaborative Learning

NovoEd

The “lone wolf” figure is all very well for Westerns and Jason Bourne movies, but when it comes to learning and development, a classroom — whether physical or virtual — full of enthusiastic participants is always a better bet. What do we mean by collaborative learning? More Than One Way up the Mountain.

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Kindle Highlights Social Learning

Marcia Conner

Mashups change work’s traditional linear and separate roles into a culture of co-production, co-design, and co-development, mixing responsibilities among everyone involved in a new cyclical process. It is about a new iterative and inclusive model where anyone is able to create, use, publish, remix, repurpose, and learn.

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State of the LMS 2012

eLearning 24-7

Leadership Development/Performance Management – 40%. To me this is a very important question because it goes beyond, “what is nice” to what is “necessary” Mobile Learning – 68.5%. Peer Review, Chat, Collaborative Learning – 68.5%. Social Learning – 57.1%. Bottom Line.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Virtual classrooms and smart-boards are used in a more student-centered way (not putting all the attention to one person up-front=bad). Learning leaders will be more focused on relevancy of information.

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KEVIN THORN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Kevin holds a BS in Information Technology Management from Christian Brothers University, an MS in Instructional Design and Technology from the University of Memphis where he now teaches and is currently enrolled in the Instructional and Curriculum Leadership EdD doctoral program. What are your thoughts?

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Gamification: The Right Reasons To Implement It in Your Training

CommLab India

How can you avoid messing up your gamification initiative?Well, Creating interactivity in learning delivery. Creating interactivity in learning delivery. Almost everyone from the learning and development fraternity has come across a boring, mind-numbing e-learning course. ” “Gamification is cool.”