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Course of the Week: Mastering Management by Enspire Learning

OpenSesame

By Enspire Learning. . Coaching skills often determine the success or failure of a manager’s relationship with his or her employees. Yet, many new-and experienced-managers lack basic coaching techniques and the confidence to provide effective feedback. View all courses by Enspire Learning. . 95/seat . .

Enspire 52
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Excerpt from Gadgets, Games and Gizmos for Learning

Kapp Notes

SAP partnered with an e-learning design company, Enspire Learning , located in Austin, Texas to craft six, hour-long modules tackling six major difficulties with distributed, or “virtual,” teams the training including a 20-minute capstone simulation for each of the six modules. Certain work packages require certain skills to complete.

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ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

In a workshop we called “Play to Learn-Designing Effective Learning Games.” The goal of the exercise was to apply the skills learned in the beginning of the workshop and to provide the attendees with concrete evidence that they could design learning games for their organizations. Ready to play the game…and learn.

ASTD 202
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp.

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Virtual Team Management

ID Reflections

I was going through the Demonstrations and Case Studies on the Enspire Learning website when I came across a marvelous simulation on Virtual Team Management. The company sought a way to teach virtual team management skills to a multicultural, transglobal audience of project managers. You can access the demos by registering.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Learning 3.0 Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game.

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here is the video I showed during the presentation. Companies Mentioned Designing Digitally.