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Virtual Learning Environments for management and leadership training

Learning Pool

These programs offer tailored content, one-to-one coaching, collaborative workshops, and the chance to meet and learn with your peers in the business. Classes are delivered by subject specialists who are experienced instructors. At Learning Pool, we’ve invested heavily in developing a virtual learning environment in Stream LXP.

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A growing divide?

Learning with e's

In his blog on Learning Ecosystems, Daniel S. Christian claims that a new pedagogy is emerging that is directly driven by the upsurge in online activity. Christian identifies three key changes in pedagogy that I want to discuss over my next three blog posts. Posted by Steve Wheeler from Learning with e''s.

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Top 4 challenges of training a hybrid team

Matrix

Moreover, through many communication channels, innovative learning management systems (LMSs), and willingness to continuously learn, L&D professionals can overcome the challenges of hybrid training. . Many training specialists have been using online technologies for quite a while. Not enough human contact. Low engagement.

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8 Proven Tips for Optimal Learning

KnowledgeOne

Jean-Philippe Lachaux, a cognitive neuroscience researcher and attention specialist, explains in the article Les super pouvoirs du cerveau in Sciences et Avenir (September 2021) that, above all, we must learn to control our attentional system by avoiding situations where we are exposed to accomplishing more than one task at a time. .”

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Ultimate eLearning terms you should know: Part 2 (M-Z)

LearnUpon

Moodle (Modular Object-Oriented Dynamic Learning Environment): Open source learning platform mostly implemented in education settings. Understanding who learning content is created for, and what they should learn from it, will shape how it’s designed and presented.

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Do humour and learning mix well?

KnowledgeOne

That said, the quest for well-being is now present in almost every environment, and rigid hierarchical relationships are no longer appropriate. The pedagogical effectiveness of games and gamification, not only among young people, but also among adults, is well documented, and the importance of emotions in learning is no longer denied.

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Case Study: How Tesseract Learning Transformed COL’s C-DELTA Programme into a Gold Brandon Hall Winning Place to Learn

Tesseract Learning

During the period (2015–2021), within the framework of its strategic plan and activities of the technology-enabled learning initiative, it developed a program for imparting digital education skills for lifelong learning for secondary and post-secondary students and teachers in the Commonwealth.