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Gamification for Enterprises

Your Training Edge

The overall aim of gamification is to engage the user/player and inspire them to interact, ultimately enhancing the users’ engagement and learning process. In order to measure the effectiveness of a training program, it may be best to not look at it by what we want one to learn, but rather what they will learn and takeaway with them. Cost-effective and able to yield a high Return on Investment. Learn more about Bryant at LinkedIn: www.linkedin.com/in/bryantnielson.

Real learning – let’s not confuse it with completing templated exercises

Performance Learning Productivity

I just think that she has got it wrong in this piece as to what real learning is and the role that LMS and ‘social learning’ have to play in the mix of building workforce capability and effectiveness in organisations.

A simple way to help beginners get started with Articulate Storyline

eLearning Architect

I was hanging out in the Articulate Storyline LinkedIn group the other day when I saw someone post a request for suggestions on how best to deliver Storyline training.

Top 75 Online Courses for Freelancers To Up Their Game

TalentLMS

Where: LinkedIn. Braintrust founder, Jeff Bloomfield, breaks down the ways big sales players see through the eyes of their customers. Where: LinkedIn. It’s not just about pitching an idea–which is also covered in this innovative and free LinkedIn course.