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The Return of the (Digital) Native | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Return of the (Digital) Native by Jim on March 25, 2011 in mobile learning In recent years, we’ve all heard a lot about digital natives. Rob Mueller: Great post on using games as a training device. Properly d.

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Social Media: The Virtual “Over-The-Partition” Learning Network.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Social Media: The Virtual “Over-The-Partition” Learning Network by Jolene on April 28, 2011 in Informal Learning , Instructional Design , Training Development , Video , social learning According to the 1996 report from the U.S.

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010. Leaders have to be willing to put some money behind training programs and they have to trust the statistics validating informal and social learning principles.

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Cammy Beans Learning Visions: Second Life and Gaming Poll Results

Learning Visions

Wednesday, October 10, 2007 Second Life and Gaming Poll Results I dont claim to be a researcher, nor can I claim that the results of polls conducted on this site are in the least bit statistically significant. Im also interested in the results of the poll question I asked, " Are you a Gamer? Im checking out your polls ;).I

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Cammy Beans Learning Visions: Building Measurement into Our Training-Development Process

Learning Visions

Hit Us Hard 31% Hurt A Little 33% Not Much Effect 33% Helped Us 3% (Is "it hasnt hurt us yet, but Im nervous" an answer?) Level 4 Eval traditionally done during Learning Outcomes (there were a lot more things on his chart, but Im not that fast and it was somewhat complicated.) What are the measures of success?

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Cammy Beans Learning Visions: Youre So Immature: e-Learning in Some Organizations

Learning Visions

Im just about to kickoff a new project with a manufacturing organization to produce some custom courses. Im gonna call them an "immature e-Learning organization." Michele -- youre stronger than most to turn down work, but Im sure its benefited you in the long run to NOT be affiliated with a failed project. Games are scary.

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Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

Karl sites statistics that "Seventy percent of the players of the social interaction game The Sims are women under twenty-five," and that the number one game from May 2004-July 2006 was Princess Fashion Boutique. Im concerned that women will be excluded if such a focus is put on gaming skills -- or at least the gamer label.

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