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Cammy Beans Learning Visions: Games for the Six and Under Crowd (iPod Touch/iPhone)

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Friday, April 17, 2009 Games for the Six and Under Crowd (iPod Touch/iPhone) My kids have discovered my iPod Touch. My 10 month old thinks the smooth, shininess of the iPod is a perfect thing to chew on.

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Cammy Beans Learning Visions: On Reflective Learning

Learning Visions

Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? ASTD Keynote: “People Lie&# Richard Hilleman Electr.

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Cammy Beans Learning Visions: My Top Ten Tools for 2009

Learning Visions

The desktop version synchs to the web which synchs to my iPod Touch. But Gcal helps me keep myself organized, and now that Ive discovered CalenGoo for the iPod Im all synched up. Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? Its my new notetaking application.

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Cammy Beans Learning Visions: On Guerilla Design and Video

Learning Visions

Skype, phone lines, iPhones/iPods, video cameras, etc. Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? 2 ► January (14) Learning Visions Has Moved What Is Instructional Design? User generated content gets easier to generate by the minute.

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Cammy Beans Learning Visions: Ellen Wagner: eLearning Roadtrip

Learning Visions

Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? ASTD Keynote: “People Lie&# Richard Hilleman Electr.

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Cammy Beans Learning Visions: Visuals and Audio in eLearning (Ruth Clark)

Learning Visions

Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? ASTD Keynote: “People Lie&# Richard Hilleman Electr.

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Cammy Beans Learning Visions: Building Better Learning Games

Learning Visions

Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? Case Study: Celebrity Calamity (Casual Financial Literacy Game) Casual game about credit cards. Creating a library of casual games to teach simple lessons (credit cards, personal budgeting, saving, loans, etc.)

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