Remove Activities Remove Articulate Remove Harbinger Remove Informal
article thumbnail

Why Organizations Must Encourage Collaboration: Building a Case

ID Reflections

Until and unless L&D can clearly and unambiguously articulate the responses to these questions, business will continue to view ESNs and collaborative learning/collaboration with scepticism. Only when leadership shows they are willing to be harbingers of change, can any change take root and flourish. What is in it for the employees?

article thumbnail

Ten tips to build interactivity

eFront

Users must interact with online learning materials to navigate through the materials; amass information and make decisions. Give the learners a reason to explore the materials and gather the information they need. Don’t ‘push’ information at them. Rather, let the learners ‘pull’ that information from the learning materials.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2009 Predictions How Did I Do?

Tony Karrer

The second half of the prediction “self directed learning” got less attention during the year than I anticipated, but it was there and certainly was a big part of the discussion around social and informal learning. has fallen a bit out of favor and instead we are discussing these as social and informal learning.

article thumbnail

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

This recent post suggests more tablets were received/activated on Christmas Day than smartphones fueled by our sustained interest in gadgets to help inform, entertain and hopefully educate us in times of need. Gamification seems to be a likely answer to that question.

article thumbnail

Enterprise mLearning Predictions for 2012

mLearning Trends

Not that companies need to even create “games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives.