Learning Visions

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

(Chad Udell @visualrinse) Saatchi and Saatchi study on gamification: [link] Here's a great presentation on the use of gamification and how it still needs an emotional aspect in order to be effective: [link] Augmented Reality Take a picture of an environment and text labels appear in the picture. augmented reality 6.

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Michio Kaku #devlearn opening keynote

Learning Visions

This is augmented reality. Virtual reality is for children. Augmented reality – everything you look at is annotated. Tourists walking through Rome – seeing the history of Rome resurrected as you walk through Rome! No need for teleprompters! In the future…!” Just like in the Terminator.

DevLearn 169
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ASTD #TK11 Opening Keynote Tony Bingham

Learning Visions

“Learning professionals are still playing catchup with web 3.0,

ASTD 221
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#ICELW Opening Keynote with Steve Wheeler @timbuckteeth "The Future is Mobile…Social…Personal"

Learning Visions

The wearable web, memory extension, vision enhancement, augmented reality, ubiquitous computing, the quantifiable self. Things that are connecting to the web that aren’t computers – toilets, refrigerators, heating systems. The Internet of Things = Ubiquitous Computing (computers will be embedded in everything!) The future is ours.

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David Rose: Enchanted Objects -- Opening Keynote #ATDTK

Learning Visions

Augmented reality technology – to help your program objects. “Pervasive is persuasive” – the more info you see, the more likely you are to take action. Whatever is shown is what people tune into. Energy Joule shows consumer how much energy their home is consuming.

Open 100
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Cammy Beans Learning Visions: e-Learning Guild Mobile Learning Report

Learning Visions

Augmented reality so you can have location based learning (point your camera at a starbucks cup, hit send, it will send you the closest locations -- or financial info) Just-in-time, just-in-place learning in mixed media Can the US catch up? Instructional Design still applies -- focus first on performance needs, then the technology.

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Tom Crawford: Design for Mobile The Ups and Downs of the Small Screen #devlearn @vizchef

Learning Visions

captures context (you know where they are) allows augmented reality Native Apps vs. Web Apps native is written for a specific device. Facebook – mobile users are 2x as active as desktop users (they post more, read more, are online longer) Eight unique affordances of mobile: personal – the phone knows a lot about you – where you walked.

DevLearn 194