Origin Learning

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5 Reasons to Use Gamification in E-Learning

Origin Learning

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught. Thus, games increase learning motivation.

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A Brief History of Instructional Design

Origin Learning

He identified three principal domains of learning: Cognitive (what one knows or thinks), Psychomotor (what one does, physically) and Affective (what one feels, or what attitudes one has). Behavioral objectives got another boost when in 1956, Bloomberg Benjamin and his colleagues developed the “Taxonomy of EducationalObjectives”.

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Amazing time to be learner?

Origin Learning

Having notched up several wins for his team in the National Basketball Association (NBA) games, Curry has also earned the ‘sharpest’ shooter tag for his remarkable ability to ‘basket’ the ball in games that matter. Learning includes meta-cognition and reflection, and requires learners to take ownership of their learning.

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Learn better when passion drives you in this amazing time to learn

Origin Learning

Having notched up several wins for his team in the National Basketball Association (NBA) games, Curry has also earned the ‘sharpest’ shooter tag for his remarkable ability to ‘basket’ the ball in games that matter. Learning includes meta-cognition and reflection, and requires learners to take ownership of their learning.

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Can Learning be as alluring as Hot Cakes?

Origin Learning

Activities are as diverse as board games, to a booth where participants record themselves as they tell personal stories in response to targeted prompts. Learning experiences that are both group based and solo, vary in their level of complexity and required cognitive load. What’s most relevant to me?