Sat.Jan 07, 2017

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. In this article, I step back and look at seven fundamental principles that need to be designed into any VR experience. You’ll notice that all of these principles are included in the three instructional strategies mentioned in the above article.

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New #MWL Workshop series for 2017

Jane Hart

To complement and support my new book, Learning in the Modern Workplace 2017 I am offering a new series of public online workshops for 2017. These workshop will help you consider not only how to modernise training and e-learning, but how to broaden your work to support manager-led learning as well as empower employee-led learning. Here is the schedule for the first half of the year.

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Best Articles From 2016 On The eLearning Coach

The eLearning Coach

Learning transfer, free illustrations, best books, examples and non-examples and story ideas. Best articles. It's all here!

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Guidelines to Accomplish Outsourced E-learning Projects Part-2 [Infographic]

CommLab India

If you’ve made the decision to outsource your e-learning projects and have selected your vendor partner, you are on the right track. But before you pat yourself on the back, are you sure you can manage the e-learning project successfully with your outsourcing partner? Well, check out our infographic for some guidelines to ensure the partnership works.

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Experience the Benefit of Fully Trainable AI-Powered Learning Companions

As a training manager looking to amplify your team's results, Knowledge Avatars are the next level. Beyond mere chatbots, Knowledge Avatars are companions, interactive tutors ready to educate the urgent information your team needs to excel in their roles. Knowledge Avatars are versatile and adaptable personal coaches! They can be customized with your company's knowledge via a simple upload of your data.

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2016 – VR, Sales Simulators and 330K Diplomas

Eduson

2016 – VR, Sales Simulators and 330K Diplomas. What new features has Eduson introduced in 2016? Virtual reality, sales fitness, industry benchmarks and 334K diplomas for employees. Virtual Reality. We were among the first companies in the US to introduce VR courses. An employee puts the headset on, and finds himself in front of a customer in the conference room.