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Rapid eLearning: ISD's last ditch effort to stay in control

Corporate eLearning Strategies and Development

Apple didn't set out to create a Learning device.but that's what your iPod is. Can be developed in 21 MINUTES (dare I say seconds?) Rapid e-Learning is a comfortable evolutionary step towards the inevitable demise of specialized learning content creation tools.

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Cammy Beans Learning Visions: Adobe/Bersin Overview of the eLearning Industry

Learning Visions

Virtual Classroom is the most popular application of ASP solutions Adobe looking at/is partnering with Verizon and Qualcomm Key Finding #3: Mobile Content starting to take off (still a niche) Ipods, blackberry, cell phone.

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Cammy Beans Learning Visions: Emerging Technologies in e-Learning

Learning Visions

Incremental: Some forms of online training support current ways of doing things Virtual classrooms, presentation software, authoring tools, assessment tools, LMS. Online Training A lot of current online training is not disruptive, still incremental. Incremental vs. Disruptive Innovation. Podcasts are portable lectures.

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How to Start an Online Education and Training Business?

Instancy

Is instruction completely remote, or should students expect to spend some time in a physical classroom? Because of the pandemic, most online education businesses now prefer blended learning; i.e., you need to deliver virtual classrooms for one or more users/learners. Manage the calendar of events and classroom training.

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On the brink with mobile– what learning executives say

Allison Rossett

When San Diego State University (SDSU) colleague Jim Marshall and I surveyed more than a thousand educators in companies, agencies and universities about their eLearning practices, they reported reliance on traditional eLearning approaches, like scenarios, virtual classrooms, and online assessments.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Your post is a valuable reminder that the current focus should be on utilising the mobile technologies which have become so widespread, such as laptops, cellphones and iPods rather than getting carried away with virtual environments (which only the highest-end computers with amazing graphics cards can even access!)

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