Educational Locations in Second Life And the 3D Aids Quilt
JANUARY 28, 2011
Often I am asked for a list of interesting and educational locations within Second Life, the 3D virtual world software, here is a rather lengthy list of some of the more educational places within Second Life. Each room is dedicated to a person(s) whose life was lost to AIDS and tells a story using a variety of tools including 3D objects, video, photos, poetry and song.
Class Meeting in 3D World of Second Life
JULY 13, 2010
To that end, last night, I threw students into the 3D virtual world of Second Life. Learning in 3D Class sitting around conference room table. Jumping into a virtual world can be a fun but scary and daunting place for first timers. As instructional designers, one of our "missions" is to help learners overcome the scary and daunting aspects so learning occurs. What did I miss?
Gadgets, Games and Gizmos: Shopping in Second Life
DECEMBER 17, 2006
Circuit City just announced that they are opening a store in Second Life in an article titled Circuit City Enters Second Life. The process was facilitated by IBM as discussed earlier in my post IBM Opens a Business Unit in Second Life. The avatars will have the same measurements, skin tone, and hair color as their physical real-world counterparts.
Still More Alternatives to Second Life: More 3D Worlds to Explore
APRIL 13, 2010
Here are even a few more alternatives to Second Life for you to check out. Other Lists of Alternatives to Second Life and more 3D worlds to explore can be found at the links below: More alternatives to Second Life. Alternatives to Second Life __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.
The Promise Of 3D Learning
AUGUST 10, 2011
Every now and again I wonder about the multi-user 3D environments, or virtual worlds that were all the rage just a couple of years ago, the finest example being Second Life. Second Life itself was a promising collaborative 3D learning platform. Secondly, deploying such systems is one thing, developing content for them is another cost altogether. Learning in 3D.
Learning in 3D: Co-Creation
AUGUST 12, 2009
This one showing an example of co-creation in the 3D world of Second Life. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. Tags: Second Life 3D worlds Here is another great student machinima.
NOAA: Advice for Federal Agencies about Virtual Worlds & a Great Interactive Example
JULY 10, 2009
Waiting for the tsunami to hit on NOAA's island in Second Life. Check out this article, Living NOAA's Second Life It is about how the National Oceanic and Atmospheric Administration (NOAA)--a government agency--is using a virtual world to reach into the future and it has some great advice on considerations before launching into a virtual world.
Join me today at Train for Success in Second Life
MARCH 24, 2011
We’ll meet at The Greenhouse, in Second Life : Content GuideToday. will guide a tour of a virtual “green house and discuss the seven sensibilities that differentiate Virtual Immersive Environments from other forms of educational and social media and how organizations such as IBM, Ernst and Young and BP have leveraged Virtual Immersive Environments to improve organizational performance.
Another Student Generated Machinima
AUGUST 11, 2009
Tags: Second Life 3D worlds
Eduverse Foundation Presentation
SEPTEMBER 23, 2008
This morning, I had a great time giving a presentation to a group over in the UK via a mash up of Skype and Second Life. So using the video of Skype on one computer and the world of Second Life on another, I gave a tour of MSIT island and talked about different learning designs for virtual worlds. presented to the Eduverse Foundation Symposium.
Three Vitrual World Learning Best Practices and A Holiday Greeting
DECEMBER 24, 2008
Happy Holidays and Merry Christmas, here is a little visual post card from Second Life wishing you and Your's a Great Holiday Season and a Happy New Year.plus some virtual world best practices thrown in as a gift>): Three virtual world learning best practices to consider when implementing 3D worlds in 2009. Tags: Second Life 3D worlds Allow time for avatar customization.
JULY 21, 2008
Here is a great article about how learning about other cultures in a 3D world like Second Life can translate into the real world. The article is called Study abroad through Second Life Here are some quotes from the article: If you learn about a culture â€¦ and your behavior changes in Second Life while you're interacting with another culture, when you leave the virtual world these processes stay with you,â€ says Jeremy Bailenson, director of Stanford University's Virtual Human Interaction Lab in Palo Alto, Calif.
Problem-Based Learning in 3D Environment
APRIL 16, 2008
More impotantly, here is the MSIT Second Life Wiki which ontains the paper for the conference and a ton of useful resources. Here are some resources I mentioned concerning other Second Life presentations I've done. Here are a couple of books used for Second Life. Here are the links: Other resources: SL Portal LSL Wiki Here is a post to additional links: Second Life Resourses: Supporting NCTT Opening Address __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide
Second Life Session
JULY 29, 2008
Onge of NCTT and Keith Morneau from Capella University who are providing a session on Second Life. So, I am taking some notes: The presentation will talk about history of virtual environments and a theoretical framework for Second Life in the classroom. They are defining Second Life as "A 3D virtual world created by its inhabitants."
Questions about Second Life
SEPTEMBER 25, 2008
Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. I'll answer the questions here since I think they reflect concerns that many educators have related to the social networks and Second Life. 1) Kids use these â€œplacesâ€ like Second Life, Facebook, etc.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
The second software element of a metaverse is the ability to easily create content within the virtual world. Tags: Second Life 3D worlds Using a virtual world or metaverse for training is not as science-fiction as it sounds. metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning.
ASTD Second Life Webinar
FEBRUARY 21, 2008
Yesterday, Tony O'Driscoll , Matthew Monahan and I gave an ASTD Webinar on the topic of Second Life. Tom has written a great deal on Second Life and innovative learning content and methods. We had most of the 400 plus people attending via application sharing through WebEx (not ideal but it worked) and about 15 or so people attending within Second Life.
Second Life Training Presentation
FEBRUARY 7, 2008
We had a lot to cover from how to navigate in Second Life to simple scripting with building, teleporting and designing Second Life training solutions in between. He was poised and well spoken and he knows Second Life very well. One audience member gave a great account of how he is using Second Life to reproduce a critical incident at a power plant.
Virtual World Brainstorming Session
JANUARY 28, 2009
Tags: Second Life 3D worlds
Teaching Higher Order Skills in a Virtual World
OCTOBER 28, 2008
Running a business in something like Second Life is inexpensive and better way to teach business concepts than having students run an actual business in Real Life with big bucks. Students standing outside of green building on MSIT island. Another question about virtual worlds and learning. How do you get learners to engage in higher order cognitive skills (e.g.,
Second Life Happenings: CEO Steps Down (again)
OCTOBER 20, 2010
Here is what he wrote on the Second Life blog. So, it doesn’t look real good for the future of Second Life. Can’t say I am surprised, while Second Life is an innovative pioneer in the 3D virtual immersive learning space, I never thought they’d be around for the long haul…in their original form. You can find the original here.
Second Life for Your Health
JULY 14, 2008
Here are some interesting videos showing how Second Life can be used to design and deliver health related training and actual client support within a virtual world. This one is focused on nursing education. This one demonstrates various views of how a virtual platform can help mental health and other patients.
Second Life Take Over Rumors.
MARCH 31, 2010
It is rumored at the web site metaverselyspeaking web site that News Corp might be taking over Second Life. adding Second Life to their already wide-spanning media portfolio. As it was rumored a while ago also that Microsoft was buying Second Life and it would no longer support SL on the Mac. So while I haven't seen any official notice or indication that Linden Labs is shopping around Second Life or that anyone is purchasing the product, the rumors do seem to be adding up. Tags: Second Life 3D worlds
Second Life Created Virtual Documentary
MAY 20, 2008
Second Life and movies have had a history. In my post Second Life at the Movies , I discuss the possibility of a full-feature length movie being created in Second Life. The interviews are interesting and, at times, thought provoking about things beyond virtual worlds with thought of the "meaning of life" popping up from time to time.
Second Life Workshop
JANUARY 19, 2009
Heather showing some 3D moves in the metaverse of Second Life. On Friday, Heather and I conducted a "Basics of Second Life" workshop for some folks at Raritan Valley Community College. Here are some resources to accompany the class. Video presentation " Why 3D Matters." Slideshare of " Why 3D Matters."
Alternatives to Second Life Continued
JULY 16, 2008
In my listing of Alternatives to Second Life , many packages were missed. For more information, you can read Sun unveils corporate 'Second Life'. Here are two more. MPK20:Sun's Virtual Workplace "Wonderland" The MPK20 virtual world is also known as Wonderland. You can download the application and check it out. InXpo InXpo has a virtual ASP show platform.
Nursing Simulation in Second Life
MARCH 7, 2008
John Miller, a Nursing Professor, at Tacoma Community College in Washington is spearheading a nursing simulation hosted within Second Life. Scenarios can be simulated which reproduce life-threatening conditions in a safe â€˜virtualâ€™ environment. contacted John Miller in Second Life (his avatar's name is JS Vavoom) and he let me view the simulator. Yikes!
CSI and Second Life: Awesome!
OCTOBER 25, 2007
So, last night I got to watch the CSI New York show which combined the television episode with some action in Second Life. Taken one step further, you will soon be able to "star" in your own Second Life CSI. Check out the show's web site featuring Second Life adventures like Find Venus. Although, I've never seen SL graphics so crisp and clear.
Second Life Pictures from Webinar
APRIL 2, 2008
A few days ago, I presented a webinar titled " Second Life in Education " for NETWORKS which is is a National Science Foundation Resource Center that is focused on the advancement of semiconductor, automated manufacturing, and electronics education. You can read a little more about the tour in TechSpectives:Second Life in Education blog entry.
Much Happening in Second Life
NOVEMBER 6, 2007
Assisting us expertly was Matt Monahan my graduate assistant who has been helping me with many Second life tasks. Which, of course, was a perfect use of Second Life. We provided a little tour with Brent Schlenker discussing the uses of Second Life for providing learning solutions. Yesterday, I presented with Tony O'Driscoll at the DevLearn event virtually.
Death and Dying in a Virtual World
OCTOBER 24, 2008
Here is an intriguing story about killing another person's avatar.and going to jail for it. The story Online divorcee jailed after killing virtual hubby tells of a 43 year old Japanese women who hacked into a computer system and killed her virtual husband. if convicted could face a prison term of up to five years or a fine up to $5,000. wonder if virtual CSI solved the crime.
Great Machinima about Machinima
DECEMBER 10, 2008
Check out this great video explaining machinima by a former student of mine.she has exceeded her professor as all good student do. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide
Speaking at Penn State University Park on Virtual Worlds
OCTOBER 18, 2008
This upcoming Tuesday, I will be speaking close to home in State College PA.home of Penn State on the topic of "Why 3D Worlds for Learning?" It promises to be a lot of fun since many alumni from our program are working at Penn State in various departments and capacities. look forward to seeing them all.
We have 2D Virtual Classrooms, Why 3D?
OCTOBER 29, 2008
Sitting around a conference table for class. Another question and this one is simple.why 3D? We've got plenty of great 2D platforms for communication, what does 3D add? Here is a short answer. In a 3D world, the interaction with the students feels more intimate than with a 2-D distance learning application such as Centra, Horizon Wimba or Adobe Connect.
second life wiki
JUNE 26, 2007
reading up on possible implications of second life at the wiki of Jo Kay and Sean FitzGerald. and found an interesting link at Tony Karrer which send me to a Harvard Law course which uses the Second Life environment
Second Life Learning Videos
JUNE 16, 2008
If you want to get a sense of what Second Life is like and particularly what it is like as part of learning, here are some videos that help describe this. View | Upload your own What videos did I miss
The changing Web
Learning with e's
AUGUST 24, 2012
universities delicious blogs Second Life social media schools Twitter Web 2.0 This is number 4 in the series of blog posts entitled 'Shaping Education for the Future.' Yesterday's post can be found at this link. The web is constantly changing. One of the greatest changes (and challenges) for education over the last few years has been the proliferation of user generated content. tools.