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History of the LMS

eLearning 24-7

Most of it came, via 3rd party providers, or what we referred to as “boutique shops” – think custom development (fee-based) that someone, company, government, institution, and so forth hired to create a course or courses. Could someone create a course at said company? Blackboard. BB dominated.

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In Memory – Corporate Instructional Designers

eLearning 24-7

Let us take a trip back to the late 90s and 2000. Boutique shops for custom course development were springing up faster than you could say Sock Puppet (Pets.com). Now, go back to the late 90s into the early 2000’s, with instructional designers developing WBT courses (Web-Based Training) and e-learning developers.

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2022 Turkey Awards

eLearning 24-7

I think informal/formal was designed and suited for ILT, not e-learning, because from the days of Corporate in 2000, you could do informal with your LMS. Does it really apply to customer education/partner training/channel partners, B2B? You could do it in 2000. There were systems that offered it. I’m not seeing it.

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Did you know? Learning Systems Vol 3

eLearning 24-7

I can’t forget the joke of micro-learning platforms, ignoring that micro-learning has been around since 2000, every type of learning system can do this because it is based solely on how you or whomever creates the courses/content. It is essential do know why WBT was created and what are the benefits for it. Did you know?

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State of the E-Learning Industry 2019

eLearning 24-7

Instead of making a better SaaS authoring tool, a percentile of them, are using features you would see in an LCMS, a market that is minimal in today’s world, compared to say 2000 or even up to the mid 2000’s. . The history of e-learning, why WBT was created, etc. Relying on the client (i.e. – is fading.

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Four Industry Announcements

Kapp Notes

Koreen will be joining Ayogo’s executive team and continuing her work in immersive learning design with organizations interested in leveraging technologies to create engaging learning experiences, now with even more expertise and experience in game design as part of Ayogo. For the record- 23 come up for this search today.

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E-Learning Course Development

Designing Digitally

For example, we create web-based serious games with gamification elements, including visuals and rewards that appeal to learners. Created in 1956 and revised in 2000, it looks at levels of cognitive thinking and learning (including levels like remembering, understanding, applying and creating). Designing Digitally, Inc.

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