Remove 2000 Remove Effectiveness Remove Learning Space Remove Methods
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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

2] When combined with Spaced Retrieval the effect is multiplied. Spaced Retrieval helps learners retain access to memorized information over long periods of time because the spacing promotes deeper processing of the learned material. Retrieval practice (testing) effect. Med Educ 43: 1174–1181, 2009. [2]

Research 223
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The LMS – Let’s Set The Record Straight

eLearning 24-7

If I want to do assigned learning with specific due dates, I can do in an LXP, Learning Platform, EXP, Talent Dev Platform, PDP, and yes, LMS. If I want to offer my learners to pick the content they are interested in, I can, without assigned learning. My LMS did, back in 2000. It was that way even back in 2000.

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The survival of higher education (1): Changing roles

Learning with e's

A few years ago I wrote a reflective essay to address that very question, based on two invited keynote speeches I gave in Norway and the Czech Republic, in May 2000. Such change and disruption has been in the background of my thinking about learning technology for the past decade.

Roles 88
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Keynote Resources from #LUC2017

Kapp Notes

Games accommodate failure with multiple lives, second chances and alternative methods of success. Do you punish failure in your learning design or do you allow and encourage the freedom to fail? Learners will explore and examine causes and effects if they know it’s OK to fail. Instead, you want to spread out the learning.

Resources 114
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A tale of two keynotes

Learning with e's

Such change and disruption has been in the background of my thinking about learning technology for the past decade. In May 2000, I was invited to present two keynote speeches about the role technology would play in the future of higher education.

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Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning.

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Interview with Instructional Design Pioneer, Dean Pichee

eLearning 24-7

Then at some point, WBT appeared (now referred to as elearning courses and content by way too many vendors – when it actually was devised as an umbrella term and spelled e-learning). The modem speeds, and yes I am saying modem, was 12.2Kbs, then it went up, and in 2000, a whopping 56.6Kbs. Speed demons!