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Keynote Resources from #LUC2017

Kapp Notes

In contrast, most learning environments involve no risk—except dying from boredom. Fantasy helps to break down that resistance because the environment is new, novel and different. Also see Create Autonomy in Gamification and Other Learning Environments. 19: 619–636, 2005. Advances in Physiology Education.

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Knowledge and Learning In The News - March 6, 2005

Big Dog, Little Dog

March 6, 2005. Anti-patterns, avoiding pitfalls. Anti-patterns alert you to traps, unforgiving situations, bad places and practices that just do not work! Planning for Neomillennial Learning Styles. It is postulated that one of the main problems with e-learning environments is their lack of personalisation.

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Multi-Generational Learning in the Workplace

Janet Clarey

The “younger” generation does not have a high level of use of collaborative knowledge creation tools (“2.0”) and don’t adopt radically different patterns of knowledge creation and sharing. Don’t ground transformation of education arguments around “younger” generations’ expectations and patterns of technology use. & Fisher, M.

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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

. “Far from divorcing emotions from thinking, the new research collectively suggests that emotions, such as anger, fear, happiness, and sadness, are cognitive and psychological processes that involve the body and mind (Barrett, 2009; Damasio, 1994/2005; Damasio et al.,

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Everything’s Coming Up Networks (except learning)

Jay Cross

The social business captures value through capturing tacit information, fostering collaboration & discovery, filtering information flow & finding patterns, and transforming exception processing & making processes resilient. I wrote about it in Informal Learning in 2005: ENGINEERING THE INDIVIDUAL’S LEARNING NETWORK.

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e-Clippings (Learning As Art): Get Social, Get Game and Get Learning! eLearning Guilds Summer Seminar Series

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "Understanding individual human mobility patterns" (nature article) | Main | Soapbox for the Day: Academic Journals like Field Methods, that dont support things like access to their content » June 19, 2008 Get Social, Get Game and Get Learning!

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That’s not my style: Learning preferences and instructional design

Obsidian Learning

When we take a look at the research, we find that the term learning style has varying definitions (see, for example, Wang, Wang, Wang, & Huang, 2006; Franzoni & Assar, 2009; Kinshuk, Liu, & Graf, 2009; Wu & Alrabah, 2009). So, how do we figure out our (or our learners’) learning preferences? user/order.aspx?code=041543.