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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. Mistakes or guessing should cause realistic consequence.

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Top 10 LMS Software Platforms in 2024

BrainCert

A Learning Management System (LMS) is your digital hub for creating, delivering, and tracking training and learning programs. Delivery functionalities: Share materials, track learner progress, and manage enrollments efficiently. Pros: Tracking learning courses and sharing progress is simple and intuitive.

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Integrating Social Learning In The Workplace

Learnnovators

I have been writing about social learning and its related concepts – communities of practices , working out loud and skills for the networked world for quite some time now. Social learning has become a buzzword in the workplace learning space, and every other organization is claiming to have “social learning” as a part of the mix.

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INTEGRATING SOCIAL LEARNING IN THE WORKPLACE

Learnnovators

I have been writing about social learning and its related concepts – communities of practices , working out loud and skills for the networked world for quite some time now. Social learning has become a buzzword in the workplace learning space, and every other organization is claiming to have “social learning” as a part of the mix.

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Top Learning, Technology & Media Links: Weekly Digest – 3

Upside Learning

This article talks about Defense Acquisition University (DAU) where games have grown from being closely aligned with both the learning objectives and the context of the acquisition workforce to the launch of the first Department of Defense casual gaming site. eLearning Conferences 2011 : eLearning Technology. Read it here. Characters.

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MOOCs for Corporate E-learning

Origin Learning

What started as an initiative by the Stanford University in 2011 has quickly found its applications as a learning medium in educational institutions and corporates alike. This naturally creates a shared, social learning environment where employees collaborate, discuss and engage in peer-reviews. As per 2014 data* 41.7%

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3 Key Trends in Learning & Development

Cognology

In the L&D context, learning practitioners are working twice as hard to develop and deliver relevant content to provide tangible, bottom-line benefits. In 2011, a crowd-sourcing game called Foldit allowed 40,000 HIV researchers to work together to complete a project that had been ongoing for the last 15 years. Social Learning.

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