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eLearning Content Development for Effective Training

Hurix Digital

While Team Offline is receiving L&D content through classroom training, Team Online receives eLearning training through online content available at all times.Here’s how both the teams learn job-related content: For Team Offline, the HR arranges a classroom training by: Inviting a Trainer. Is eLearning training the Right Approach?

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Future of Learning Technology – 2015

Upside Learning

The Learning Circuits Big Question this month asks – “ What will the workplace learning technology look like in 2015 ”. The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015 , quite an interesting post, a must read. Games (and simulations) will become integral part of workplace learning.

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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Design elements such as points, badges, trophies, customization, leader boards, levels, progress tracking etc., borrowed from games are used to gamify eLearning. Game-based Learning versus Gamification in eLearning.

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Best eLearning Resources of 2014

eLearning Brothers

The past year has been fantastic for eLearning Brothers, and we hope you have had a great year too! If you happened to meet with us personally at an eLearning Conferences this year, you know that we released tons of great eLearning products in 2014: eLearning Stock. eLearning Course Starters. Best eLearning Tips.

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eLearning in the Digital Age

ICS Learning

In an effort to better understand the connection between shifting eLearning modality and the end user, it’s important to outline a few key assumptions about eLearning delivery. As of 2015, Millennials now account for the largest generation in the U.S. As the audience changes, so must course design. census data).

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Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Design elements such as points, badges, trophies, customization, leader boards, levels, progress tracking etc., borrowed from games are used to gamify eLearning. Game-based Learning versus Gamification in eLearning.

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6 Takeaways From Over 6000 Hours Of Custom eLearning Development

Adobe Captivate

This article is triggered by our global ranking in the Top 10 eLearning Content Development Companies For 2015. This recognition coincides with completion of over 6000 hours of custom eLearning development by us and I take this opportunity to reflect on what has worked and what should be our focus areas in the future.