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The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. This term immediately converts your lesson into a game!

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The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. This term immediately converts your lesson into a game!

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100 eLearning Articles and White Papers

Tony Karrer

My collection of eLearning Articles, White Papers, Blog Posts, etc. eLearn magazine: Feature Article Ten Web 2.0 eLearn magazine: Feature Article Ten Web 2.0 eLearn magazine: Feature Article Ten Web 2.0 eLearn: Opinions Good short article on characteristics of 2.0 eLearn: Feature Article E-learning 2.0

Wiki 147
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LearnWorlds vs Teachable vs Thinkific vs Kajabi Vs EdApp: Which One Tops AI Content Creation?

learnWorlds

Learn more about how to use the LearnWorlds AI Assistant to create a course outline in this article. Learn more about how to author ebooks using the LearnWorlds AI Assistant in this article. Because developing a learning program and building all that content means there are bound to be a few typos here and there.

Content 52
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Learning by Creating: Turning Bloom’s on Its Head

TechSmith Camtasia

If you attended a university educator prep program, you’ve likely seen Bloom’s Revised Taxonomy. Now, Bloom’s proponents will tell us that this organization is not meant to be a strict progression; however in actual classroom procedures, this is usually the way it’s applied. I help when I’m asked.

Create 110
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Creating (the Illusion of) Accomplishment

Usable Learning

Just read an awesome article on Gamasutra (I <3 them) on Creating the Illusion of Accomplishment by David Rosen. What was most awesome about it was how matter of fact it was about the issue of creating a sense of accomplishment in games. Of course that’s what games are about. From [link].

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Questioning Gagné and Bloom’s Relevance

Experiencing eLearning

Lauren needed to do an informational interview for her masters program, and I needed some new profile pictures. Bloom didn’t have any research for his taxonomy, but I still find it useful for my own planning; I just don’t pretend there’s a research-based argument for classifying a verb as application instead of analysis.

Bloom 348