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Applying Gamification to e-Learning

Trivantis

You’ve probably heard the term “gamification” in recent <a href=”[link] target=”_blank”>e-Learning</a> discussions: at conferences, in training articles and blogs, and even across the web on your favorite social media sites. & The post Applying Gamification to e-Learning appeared first on Lectora.

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The Best of e-Learning in March

Trivantis

Take a look at them, and share your favorites on social! Gamification expert Karl Kapp explains why a learning game should be part of a larger learning strategy for an organization. Free Lectora Interaction Template. Use this free Lectora interaction template from the eLearning Brothers to help you create an awesome course.

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Thursday’s Trending e-Learning Topic: Localization

Trivantis

Localization involves taking something—like an e-Learning course—and making it linguistically and culturally appropriate to the target locale (country/region and language), where it will be used or sold, according to LISA, the Localization Industry Standards Association. Lectora Inspire V11.3 Sign up for a free 30-day trial today!

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Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Here are some “mock” risk elements that can be placed into instruction: Starting over Social credibility Not solving the problem Losing (points, games, lives) Recognition. Gamification of Learning by Karl Kapp. Here is a sneak peak.

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Vision 2016 - An Interview with Todd Kasenberg

Raptivity

Finally – gamification is pretty big, and a significant part of interactive e-learning. My clients are getting frustrated with new e-learning builds, and associated costs, with time-sensitive content every year or two. Do share thoughts on your vision for 2016 and stay tuned for the next interview!

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Which Learning Content Trends Matter Most to You?

Talented Learning

Gamification. As Wikipedia explains, automation can support curation with collaborative filtering, semantic analysis and social ratings. Many organizations continue to use standalone content authoring tools like Articulate , GomoLearning , iSpring and Lectora. 15) Gamification. Collaborative Authoring. Simulations.

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2014 Authoring Tools – State of Affairs

eLearning 24-7

Social – Snooze. Some new vendors, who I wonder, whether they really know what is WBT and the nomenclature associated with it. Gamification – With SaaS tools – I like it. BTW, gaming is not the same as gamification. A couple of vendors allow the ability to edit the language to make it more precise.