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Immersive Technology: What It Is and How to Use It in L&D

Maestro

Has your organization taken the plunge into the world of immersive technology? Maybe you dove in headfirst right away, but if you’re like most, virtual reality seemed out of reach until recently. Augmented reality (AR) Digital content that is superimposed over a real-time physical environment.

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Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. Much like Alice, participants will explore a whimsical world. Is the technology needed to power this design solution available? Constraint: Feasibility.

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Augmented Reality and Design Thinking

ATD Learning Technologies

Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. ClueKeeper serves as the glue, driving the story forward and allowing multiple players to solve different hunts at the same time. Both apps are intuitive and user-friendly.

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An explanation of cmi5 in (mostly) plain English

Rustici Software

No matter which DVD you buy, it’ll play in your DVD player at home; you don’t need different players to watch different DVDs. But we’ve come a long way since the early days of SCORM in terms of technological advancements. But we’ve come a long way since the early days of SCORM in terms of technological advancements.

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The Case for AR and VR for Workplace Learning: Which Is Best for Your Business?

PulseLearning

Augmented reality and virtual reality, AR and VR for short, are often lumped together as one and the same; however, the two are actually completely different technologies — each with its own-use applications. Augmented reality applies to the real world and simply adds to it. What is AR?

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Navigating the Digital Realm: Learning Content Management Systems in Higher Ed Publishing

Kitaboo

In the realm of higher education publishing, the Learning Content Management System (LCMS) stands out as a key player. As universities and colleges depend on the digital world, the adoption of an LCMS is not just an option but a necessity to stay relevant and effective. Let’s start! Table of Contents: I.

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Can VR Make Learning Viral?

Origin Learning

A view of the learning canvas will reveal the emphasis that organizations are laying to augment the workforce with relevant and timely skills so that the ability to get into their roles proves effective and efficient. Why are established technology players looking for acquisitions? For, speed matters! Source: [link].