Remove Effectiveness Remove Expertise Remove Knowledge Remove Second Life
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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." Expertise is emergent.

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Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

For those of you who don’t know, Anders Gronstedt (anders@gronstedtgroup.com) is president of the Gronstedt Group , which custom develops immersive learning programs for Fortune 500 clients, and host of “Train for Success,” a weekly Second Life speaking series that has been ongoing for several years. Let them teach each other.

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Selling Learning Communities – Not Everyone Will or Wants a Group Hug

Tony Karrer

Jack is responsible for the development, care and tools for learning communities and knowledge sharing initiatives. Instead, it focused on Jack’s no nonsense ability to make communities an effect part of learning. In practice this means a lot of different things and across many different learning communities. That was my language.

Community 123
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Remote working? Why an authoring tool to create e-learning courses is the best choice for your company

isEazy

Although online training is now a reality, it’s not always easy for companies to develop e-learning content and share it effectively among their audience, let alone achieve a high rate of completion. Given these uncertain times, the solutions provided must be fast, efficient and cost-effective. No technical expertise required.

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The Learning Side of Sears

CLO Magazine

It includes two data-driven tools, Segno Expertise and Segno Reputation. Nguyen uses Segno Expertise and Reputation together, relying on data and gamification to help make that happen. Segno Expertise shares some similarities with a typical learning management system. Segno also gamifies expertise.

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2008 2009

Tony Karrer

Applications in Learning Learn Trends 2008 Top Posts of 2008 based on delicious Save Count (which I believe is a better indicator of quality): 100 eLearning Articles and White Papers (149) Ten Predictions for eLearning 2008 (39) Second Life Learning Videos (38) Personal Learning Tools and Technologies (38) Corporate Policies on Web 2.0 (37)

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Cammy Beans Learning Visions: The Rise of Rapid e-Learning

Learning Visions

They have become adept at incorporating flash animations, pdfs, PowerPoint presentations, audio-visual material and any number of other techniques for getting training messages across to users in effective and imaginative ways. These lie in their creativity, knowledge, understanding of instructional design techniques and their experience.