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Mobile Learning: e-learningnext

ID Reflections

Why Mobile Learning The strongest Value Proposition for mobile learning comes from connecting people with ideas, information, and each other—anytime, anywhere! Ten years back, Clark Quinn’s statement about mobile learning seemed wishful thinking. Today, mobile learning is no longer a buzzword.

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e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads. and check this one as well e-Places to visit copyright game studies anthropology mobile learning e-learning things you should read stat counter View My Stats kaboodle Oehlerts Book. books futures Web 2.0

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Free mLearning White Paper

eLearning Weekly

If you’re interested in Mobile Learning (mLearning), check out Clark Quinn ’s free white paper titled, "mLearning Devices: Peformance To Go." He states that mLearning is more about doing than about learning. ." Mobile devices aren’t secure. iPods), GPS units, handheld gaming systems (ex.

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e-Clippings (Learning As Art): "Mobile, collaborative and location-based learning" (FutureLab)

Mark Oehlert

The MRL’s initial concept used cellular phone networks as a locative device to provide the structure for a mobile phone game called ‘Hitchers’[1]. As players move around, their phoneconnects to different cells, each of which has a unique ID. Apple/iPhone/iPod Application Becomes the Platform Arrghh!!! books futures Web 2.0

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e-Clippings (Learning As Art): Liveblogging Sid Meier 2.

Mark Oehlert

and check this one as well e-Places to visit copyright game studies anthropology mobile learning e-learning things you should read stat counter View My Stats kaboodle Oehlerts Book. Apple/iPhone/iPod Application Becomes the Platform Arrghh!!! stuff Here are some of my main del.icio.us books futures Web 2.0

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e-Clippings (Learning As Art): "Learning objectives are best achieved when tied to real-world (not inworld) factors of production" (TerraNova)

Mark Oehlert

" As an educator, I dont see why I would have any learning objectivestied to inworld factors of production. If a players actor getsstronger, faster or better at casting spells, the participant hassimply done well at the game, but hasnt learned anything directly as aresult. and Ill have a question afterwards.

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e-Clippings (Learning As Art): "U.S. Spies Use Custom Videogames to Learn How to Think" (WIRED)

Mark Oehlert

The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think." Apple/iPhone/iPod Application Becomes the Platform Arrghh!!! stuff Here are some of my main del.icio.us