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How to Improve Learning Outcomes With Performance Support

Dashe & Thomson

Fortunately, performance support systems have received more attention in recent years, thanks to a broader trend toward informal learning strategies. As you design and deliver your next learning program, you can improve outcomes by keeping these three things in mind: 1. Scavenger hunts for information.

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The A-Z of eLearning Acronyms (with bonus explanations from experts)

TalentLMS

Similarly, there’s also an LCMS = Learning Content Management System. This software combines LMS and (usually light) CMS capabilities. Used to create, manage, and maintain learning content. ILT = Instructor-led Training. LMS = Learning Management System. LRS = Learning Record Store. Happy days!”.

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Clouds Gather For The Spring TalentLMS Update

TalentLMS

Well, Cloud software updates are kind of like that. You log into your eLearning portal one day, and there are all kinds of shiny new features, workflow improvements and other enhancements waiting for you. All for free, and all without them having to lift a finger. Tag and conquer. has also been made available through the API.

Portal 49
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Low Cost LMS - Help Needed

Tony Karrer

We have roughly 500 learners and would use the LMS for mainly tracking and registration of ILT courses, communication (possibly through message boards), and posting of class materials. The development of e-Learning is being done through Captivate, so I do not need a system with authoring capabilities.

Low Cost 103
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Gamification Trends in 2019 – Packed with Tips and Ideas You Can Use

EI Design

I list part of the findings from Talent LMS’s Gamification at work survey in 2018: 80% of employees enjoy using Gamification software at work. Fully Gamified approaches to address varied training needs (includes formal, informal, collaborative, and performance support intervention). Gamified portals. Game based learning.

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State of the LMS 2012

eLearning 24-7

Synch with accounting software ala Quicken, etc. As more and more people are gaining experience working with LMSs, they are seeking another level for analyzing information. To me this is a very important question because it goes beyond, “what is nice” to what is “necessary” Mobile Learning – 68.5%.

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

The report forecasts especially rapid growth for collaborative e-learning, mobile learning, self-paced learning, and simulations and games. In my previous post on this topic, I outlined five change factors: The E-learning Curve blog shares thought-provoking commentary and practical knowledge for e-learning professionals.